Mul

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Mul
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Rikus, a mul (on the right)

Muls are human/dwarf crosses. As the name implies, they are sterile. Muls are incredibly enduring and so make good slaves. They're also good at combat. Not surprisingly, most muls are thus gladiators in human cities. Free muls are worth so much they are often hunted and enslaved again. Those that fight back or escape must be worth even more! Ex-gladiators are usually employed as bodyguards by nobles and merchant houses.

Muls are hairless like their dwarven ancestors. They tend to be aggressive and crude; even a mul slave would likely act that way to anyone other than their master.

[edit] Rules

  • Average Height: 5’ 8”-6’ 4”
  • Average Weight: 200-300 lb.
  • Ability Scores: +2 Constitution; +2 Strength or Wisdom
  • Size: Medium
  • Speed: 6 squares
  • Vision: Normal
  • Languages: Common, Dwarven
  • Skill Bonuses: +2 Endurance, +2 Streetwise
  • Born of Two Races: Select either human or dwarf. You can take feats that have your choice as a prerequisite (as well as those specifically for muls), as long as you meet any other requirements.
  • Mul Vitality: Increase your number of healing surges by one.
  • Tireless: You need to sleep 6 hours in a 72-hour period (instead of a 24-hour period) to gain the benefit of an extended rest.
  • Incredible Toughness: You have the incredible toughness power.

Incredible Toughness

  • Through dogged determination and sheer physical hardiness, you shrug off an effect that would daunt a lesser person.
  • Encounter
  • No Action
  • Personal
  • Trigger: You start your turn.
  • Effect: You end any ongoing damage or any dazed, slowed, stunned, or weakened condition currently affecting you.
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