Melchoir Silvertongue
From UTRPG
| Half Elf Bard 2 (Court-BardArchetype) Cavalier 3 (Strategist Archetype) | |||||||||||||||||
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| Stats | |||||||||||||||||
| Alignment: | True Neutral | ||||||||||||||||
| STR: (+0) | 10 | ||||||||||||||||
| DEX: (+2 / +3) | 15 (+2 Belt of Awesome Dexterity) | ||||||||||||||||
| CON: (+0) | 10 | ||||||||||||||||
| INT: (+2) | 14 | ||||||||||||||||
| WIS: (+0) | 10 | ||||||||||||||||
| CHA: (+4) | 18 | ||||||||||||||||
| | |||||||||||||||||
| XP: | 19,500 | ||||||||||||||||
| HP: | 42 | ||||||||||||||||
| Speed: | 30 ft | ||||||||||||||||
| Init: | +2 / +4 w belt | ||||||||||||||||
| BAB: | +4 | ||||||||||||||||
| AC: | 21 (+10, +1 Masterwork Full Plate, +1 Dex) | ||||||||||||||||
| CMB: | +3, (BAB + STR + Size) | ||||||||||||||||
| CMD: | 14 (CMB + DEX + 10) | ||||||||||||||||
| FORT: | +3 | ||||||||||||||||
| REF: | +4 | ||||||||||||||||
| WILL: | +4 | ||||||||||||||||
| Traits & Feats | |||||||||||||||||
| Sword Scion (Background Trait) | +1 trait bonus on all attacks and combat maneuvers made with longswords or Aldori dueling swords. | ||||||||||||||||
| Skill Focus (Racial Bonus Feat) | +3 to Bluff. | ||||||||||||||||
| Light Armour Proficiency | (Free from Cavalier) | ||||||||||||||||
| Medium Armor Proficiency | (Free from Cavalier) | ||||||||||||||||
| Heavy Armor Proficiency | (Free from Cavalier) | ||||||||||||||||
| Toughness (lvl 1) | +3HP, +1 per Hit Die beyond 3 | ||||||||||||||||
| Weapon Finesse (lvl 3) | Dex bonus applied to attack. | ||||||||||||||||
| (lvl 5) | undecided. | ||||||||||||||||
| Skills (8 as Bard & 6 as Cavalier) | |||||||||||||||||
| Diplomacy | +12 (5ranks + CHA*) | ||||||||||||||||
| Intimidate | +12 (5ranks + CHA*) | ||||||||||||||||
| Perform (Oratory) | +12 (5ranks + CHA*) | ||||||||||||||||
| Bluff | +11 (2rank + CHA*) | ||||||||||||||||
| Perform (String Instruments) | +8 (1 ranks + CHA*) | ||||||||||||||||
| Profession: Soldier | +6 (2ranks + WIS*) | ||||||||||||||||
| Knowledge (Nobility) | +6(1rank + INT*) | ||||||||||||||||
| Knowledge (Local) | +6(1rank + INT*) | ||||||||||||||||
| Knowledge (Engineering) | +6(1rank + INT*) | ||||||||||||||||
| Climb | +6 / +8 (1rank + Dex*) | ||||||||||||||||
| Ride | +5 / +7 (1rank + DEX*) | ||||||||||||||||
| Survival | +6 / +8(1rank + DEX*)(+14 when for allies) | ||||||||||||||||
| Perception | +7(2ranks + INT*) | ||||||||||||||||
| Sense Motive | +7(2ranks + WIS*) | ||||||||||||||||
| Escape Artist | +5 / +7 (1ranks + DEX*) | ||||||||||||||||
| Use Magic Device | +8 (1rank + CHA*) | ||||||||||||||||
| Languages: | Common, Elven, Orcish. | ||||||||||||||||
| Periwinkle - lvl 3 Mount (Horse) | |
| Size: | Large |
| Speed: | 50ft. |
| Scores: | Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6 |
| AC: | 17 (-1 Size, +1 Dex, +4 Nat) |
| HP: | 21 (3 HD) |
| BAB: | +3 |
| Attacks: | bite +6 (1d4+3), 2 hooves* +2 (1d6+3) |
| Fort: | +3 |
| Ref: | +3 |
| Will: | +0 |
| | |
| Skills | Perception (WIS*) +2 |
| Survival (WIS*) +2 | |
| Feats | Combat Trained Mount (Free) |
| Endurance | |
Contents |
[edit] Spell list
Note: Save DC 14 + spell level:
Note: 6 Spells cast per day
Cantrips: Flare Light Read Magic Spark
First Level: Innocence Silent Image Cure Light Wounds
[edit] Items
- +1 Magic Aldori Dueling Sword of Agility: +10 to hit & 1d8+4 damage
- Lance: +4 to hit & 1d8 damage, crit x3, reach)
- Shortbow: +8 to hit & 1d6+4 damage
- +1 Human-Bane Dagger: +9 to hit & 1d4+1; vs Humans: +12 to hit & 1d4+2D6+3 damage
- Full Plate (masterwork) (AC +9, Max DEX +1, Armor Check Penalty -1, Arcane Spell Fail 35%)
- Harp (Common quality)
- Backpack
- Bedroll
- Rope (Hemp 50ft)
- Whetstone
- 1 week of Rations
- Waterskin
[edit] Cavalier Class & Level Abilities
Favoured Class: Cavalier
Challenge
Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.
Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.
The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order.
Mount
A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid’s animal companion, using the cavalier’s level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A Medium cavalier can select a camel or a horse. A Small cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. The GM might approve other animals as suitable mounts.
A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier’s mount does not gain the share spells special ability.
A cavalier’s bond with his mount is strong, with the pair learning to anticipate each other’s moods and moves. Should a cavalier’s mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level.
[edit] Order of the Dragon
Cavaliers belonging to the order of the dragon dedicate themselves to a group of like-minded individuals, be it a mercenary company or a small band of adventurers. These cavaliers believe in loyalty and friendship, and are willing to lay down their lives to protect their allies.
Challenge: Whenever an order of the dragon cavalier issues a challenge, his allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he is threatening the target. This bonus increases by +1 for every four levels the cavalier possesses.
[edit] Strategist Archetype:
Some cavaliers make a lifelong mission out of their exceptional ability to direct troops on the battlefield, combining tactical insight with a preternatural skill at improving the teamwork of their allies in order to win the day. Such strategists are masters at learning the strengths and weaknesses of those they fight alongside, and at employing those observations at the most opportune moments. The best of them are also skilled at determining the strengths and weaknesses of their enemies, as well as at countering some of those strengths with their own formidable abilities.
Tactician: As the cavalier class feature, except that a strategist can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every four levels thereafter (to a maximum of five times per day at 17th level).
Teamwork Feat: Precise Strike - When flanking enemy with ally, can deal an additional 1d6 damage of precision damage.
[edit] Bard Class & Level Abilities
Favoured Class: Bard
Cantrips
Bard's learn a number of cantrips, or 0-level spells, as noted on Table: Bard Spells Known under "Spells Known." These spells are cast like any other spell, but they do not consume any slots and may be used again.
Countersong (Su)
At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components.) Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components.
Distraction (Su)
At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the distraction, but it must use the bard’s Perform check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components.
Fascinate (Su)
At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability.
Each creature within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.
Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.
[edit] Court-Bard Archetype:
Spending years studying all of the finer points of erudition and etiquette, the court bard takes up the role of resplendent proclaimer and artist-in-residence at the hand of nobility, royalty, and the well-moneyed elite who aspire to join their ranks.
Heraldic Expertise (Ex)
A court bard gains a bonus equal to half his bard level on Diplomacy, Knowledge (history), Knowledge (local), and Knowledge (nobility) checks (minimum +1). Once per day, the court bard can also reroll a check against one of these skills, though he must take the result of the second roll even if it is worse. He can reroll one additional time per day at 5th level and every five levels thereafter.
This ability replaces bardic knowledge.
Bardic Performance
Satire (Su): A court bard can use performance to undermine the confidence of enemies who hear it, causing them to take a –1 penalty on attack and damage rolls (minimum 1) and a –1 penalty on saves against fear and charm effects as long as the bard continues performing. This penalty increases by –1 at 5th level and every six levels thereafter. Satire is a language-dependent, mind-affecting ability that uses audible components.
This performance replaces inspire courage.
Money: 00 GP / 3 SP / 8 CP
Carry Weight: ?? lbs
Light: 43lbs or less
Moderate: 44 to 86lbs
Heavy: 87 to 130lbs.
[edit] Background
- Father was a Swordlord of the Aldori House, mother was a minor noble amongst the Forlorn.
- Member of the Order of the Dragon
[edit] Session Notes
Hoping for an auspicious beginning to a new chapter in his life, Melchoir Silvertongue instead began his adventuring career in the tender and greasy embrace of practically every bear he could find.
[edit] Possible Feats
A small list of the feats I might want to purchase:
[edit] Possible Bard Spells
- 1st level Dazzling Blade
- 1st level Compel Hostility
- 1st level Hideous Laughter
- 1st level Touch of Gracelessness
- 1st level Unseen Servant
- 1st level Vanish
- 2nd level Allegro: Haste while doing Bardic performance
- 2nd level Blindness/Deafness
- 2nd level Blur
- 2nd level Cacophonous Call: Barf!
- 2nd level Cat's Grace: +4 bonus to DEX!
- 2nd level Eagle's Splendor: +4 to CHA!
- 2nd level Hold Person
- 2nd level Silence
- 2nd level Sound Burst: 1d8 & chance to stun in a cone 10 wide x 25 long
- 2nd level Whispering Wind
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