Linus the Ironbreaker
From UTRPG
| "Knight of the Mark" | |
|---|---|
| Human Cavalier 4 (Gendarme Archetype);
Alchemist 1 (Chirurgeon Archetype) | |
| | |
| A powerful knight with a reputation for brutality in combat. | |
| Stats | |
| Alignment: | Lawful Neutral |
| STR: (+4/+6) | 18/22 |
| DEX: | 10 |
| CON: (+3) | 16 |
| INT: (+1) | 13/11 |
| WIS: | 10 |
| CHA: | 10 |
| | |
| XP: | 15,500 |
| HP: | 55/ (class 10+5+7+7+7 + CON 15 + 4 Favoured class) |
| Speed: | 20 ft |
| Init: | +0 |
| BAB: | +4 |
| AC: | 20/22 (+10 +1 Full Plate, +2 Mutagen) (+4 Shield extract) (-2 Challenge active) (No penalty on charge while mounted) |
| CMB: | +8/+10, (BAB + STR + Size) |
| CMD: | 18/20 (CMB + DEX + 10) |
| FORT: | +9 = 6 + 3 |
| REF: | +3 = 3 + 0 |
| WILL: | +4 = 1 + 0 + 1 (Bastard Trait) + 2 (Iron Will) |
| Weapons | |
| +2 Feybane Lucerne Hammer (P/B) | +10/+12 with mutagen 1d12+8/+11 with mutagen (+6 with Power Attack)(20/x2) (+2 to hit/+2d6+2 damage vs. Fey) Reach, Brace, +2 to Sunder (+4 on charge) (+1 while mounted vs. Med or smaller) (+4 to damage on challenge and free bull rush or trip attempt every full attack) |
| Skills (5 per level) | |
| Climb (STR*) | +12/+7 |
| Diplomacy (Cha) | +8 (-1 w/nobles - trait) |
| Handle Animal (Cha) | +8 |
| Ride (Dex*) | +8/+3 |
| Sense Motive (Wis) (+2) | +8 |
| | |
| Arion - Mount Level 4 (Horse) | |
| Size: | Large |
| Speed: | 50ft/40ft in armour |
| Scores: | Str 16(20), Dex 13(15), Con 15(18), Int 2, Wis 12, Cha 6 |
| AC: | 23 (-1 Size, +1 Dex, +6 Nat, +7 Arm) |
| HP: | 42 (4 HD - 8+8+5+5 + 16 Con) |
| BAB: | +3 |
| Attacks: | bite +8 (1d4+5), 2 hooves* +3 (1d6+2) |
| Fort: | +8 |
| Ref: | +6 |
| Will: | +2 |
| CMB: | +8 (BAB + STR + Size) |
| CMD: | 20 (24 vs trip) (CMB + DEX + 10) |
| Skills (3) | |
| Perception (WIS*) | +8 |
| Feats (1) | |
| Combat Trained Mount (Free) | |
| Light Armour Proficiency (Free) | |
| Medium Armour Proficiency | |
| Heavy Armour Proficiency | |
| Evasion (Free at 3rd level) | |
| Barding | |
| MW Banded Mail | +7 AC, 1300gp |
Contents |
[edit] Class & Level Abilities
Favoured Class: Cavalier
Challenge 2/day:
Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.
Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.
The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order.
A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid’s animal companion, using the cavalier’s level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A Medium cavalier can select a camel or a horse. A Small cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. The GM might approve other animals as suitable mounts.
A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier’s mount does not gain the share spells special ability.
A cavalier’s bond with his mount is strong, with the pair learning to anticipate each other’s moods and moves. Should a cavalier’s mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level.
At 3rd level, a cavalier learns to make more accurate charge attacks while mounted. The cavalier receives a +4 bonus on melee attack rolls on a charge while mounted (instead of the normal +2). In addition, the cavalier does not suffer any penalty to his AC after making a charge attack while mounted.
[edit] Order
Cavaliers of the order of the seal are a secretive order, each charged with the protection of a specific object (such as a dangerous magic item), place (a lost temple), or secret (that a certain peasant is actually the last descendant of the royal line). Such cavaliers are the defenders of ancient traditions or the servants of rulers with important secrets to hide, sometimes having to search out such secrets in order to properly protect and preserve them.
Challenge: An order of the seal cavalier can make a free bull rush or trip combat maneuver anytime he takes the full-attack action against the target of his challenge. This free combat maneuver does not provoke an attack of opportunity.
[edit] Archetype
The gendarme cares less for the finer points of tactical precision than he does for the exhilaration of the charge: the rush of wind through the visor of his helmet, the feel of his couched lance, the satisfying shriek of armor giving way before his weapon’s force as the point drives past metal into his foes.
[edit] Alchemist
[edit] Extracts Known
[edit] Feats:
- Mounted Combat - Avoid attacks on mount with Ride check
- Ride-By Attack (Bonus Human) - Move before and after a charge attack while mounted
- Spirited Charge (Bonus Gendarme) - Double damage on a mounted charge
- Iron Will (Level 3) - +2 to Will Saves
- Power Attack (Level 5 - Bonus Gendarme) - -2 to hit/+6 Damage (for 2-h weapon - BAB +4). Goes up to -3/+9 at BAB +8, etc.
- Furious Focus (Level 5) - Ignore Power Attack penalty on first attack made every round.
[edit] Items & Notes
+2 Feybane Lucerne Hammer (12 lbs)
MW Cold Iron Lucerne Hammer (12 lbs)
+1 Full Plate (30 lbs)
Money: 0 GP
Carry Weight: 42 lbs
Light: 100 lbs
Moderate: 200 lbs
Heavy: 300 lbs.
[edit] Background
Linus was an orphan adopted by the Order of the Seal. There he was trained in many of the ancient secrets that the Order holds. His inclination was always to use those secrets to increase his power in personal combat, which made him an unpopular student to his tutors. Undisciplined and violent, he made a powerful and fearsome knight, but his lack of resolve meant he had no place as one of the Order's Temple Guard.
When it came time to choose whether to stay and guard the Order's monastery or to leave forever to be a representative of the order in the outside world, there was no question in Linus' mind. He would make a name for himself or die trying, and the charter to the Stolen Lands was the perfect opportunity.
Linus' more complete background
Background Trait: Bastard - +1 to Will saves, -1 to Cha based skill tests with the nobility.
Languages:
Common.
Linus as a Paladin
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