Kingmaker

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And it shall come to pass that what men made shall be shattered,
and The Enemy shall rage across the Age,
and the Gold Ones shall once more lay their hands upon the world of man.
Women shall weep and men quail as the nations of the earth are rent like rotting cloth.

The Enemy shall rise across the world, and darken every land, even to the smallest corner, and there shall be no safety.
And he who shall be born in secret, born of passion, according to Prophecy,
he shall stretch forth his hands to contain The Enemy, and the world shall scream in the pain of salvation.
All Glory be to the Great One, and to the Light, and to he who shall be born again. May the Light save us from him.

Yet one shall be born to face The Enemy,
born once more as he was born before,
and shall be born again, time without end.
The Dragon shall be Reborn,
and there will be wailing and gnashing of teeth at his rebirth.
In sackcloth and ashes shall he clothe the people,
and he shall break the world again by his coming,
tearing apart all ties that bind.
Like the unfettered dawn shall he blind us, and burn us,
yet shall the Dragon Reborn confront Chaos at the last battle
and his blood shall give us the Light.
Let tears flow, O ye people of the world.
Weep for your salvation.

- An obscure Brevic prophecy
(Apologies to the original author)

Introduction

Brevoy is a land of two cultures, forged from the disparate countries of Issia and Rostland, bound by the might and dragonfire of the House Rogarvia. Founded 200 years ago by the might of Choral the Conqueror, First of Rogarvia Brevoy was led into an age of prosperity and the foundation of the Dragonscale throne until the winter of 4699 when all the members of Rogarvia vanished without a trace.

The year is 4712, two years after an intrepid band of heroes defeated the notorious bandit, the Stag Lord and established a colony in a stretch of the unclaimed to the south of Brevoy. This was no handout for the colonists as they exist as a buffer zone between the various brutal fiefdoms and bandit kings of the River Kingdoms. House Surtova, reigns in Rogarvia's absence and secures their tenuous hold between the fractious noble houses of Brevoy....


Recently in Kingmaker:

In a stunning turn of events the lords of Calenndor were turned from their desires by a force greater than their own. Armag the Reborn has reclaimed his dark blade and the tribes are a step closer to being unified under his iron rule.

The saving grace of these events is the return of Kesten Garess, worn and world weary. Stuck in the dark ways for an unknown amount of time he has brought back with him near 5000 men of the Steel Legion, a now legendary force who fought the winter queen directly. With these men you could carve your way through Brevoy, or stave off the ravening barbarian hordes... for a time.

Sacrifices were made and gods consulted. None of the gods had anything particularly useful to offer save apocalypses (elemental rifts, eternal storm of arrows) but Iomedae, most moderate of gods had something to say about the strangeness of Linnus.

"His blood is tainted with dragon," the winged golden blade said "I will not assist you until reparations are made."

Hope lies in Kyonin, for they are close to gods without the madness. In the uncertainty of burgening war, one thing is certain Armag must be stopped.


Session Introduction Material

Kingmaker Session 6
Kingmaker Session 7
Kingmaker Session 8
Kingmaker Session 9



Out of Character Summary

So to summarize the political situation out of character, imagine Brevoy as a simplified Song of Ice and Fire. There were two Kingdoms, Issia in the north (hardy wintery folk with a light smattering of naval power and fighty), and Rosterland in the south who are mostly traders and crazy sword fighting folk.

There were 7 families, you can look up details at www.pathfinderwiki.com (that has a lot of fiddly details beyond the overview of the local area. The key families to remember are Rogarvia and Surtova.

The Rogarvians stitched Brevoy together using swords and dragons, but disappeared suddenly and completely in 4699, 3 years ago from your perspective. People whisper about there being heirs to the Rogarvian family around but those kind of whispers get you taken away in the depths of night never to be seen again.

House Surtova currently rules Brevoy as "regents" in the "hope" that the Rogarvians come back. They are solidifying their hold on Brevoy and thought that a nice buffer state would help because a fair amount of the lords of the Riverlands are bandits and thieves and would steal southern Brevoy if they thought no one was paying attention.

You're currently the buffer state. People are going to mess with you pretty hard so other folk can get breathing space to solidify their rule. Also basically I'm overlaying a simplified Song of Ice and Fire over the standard D&D routine.


House Rules

HP is rated at:
D6: 4
D8: 5
D10: 7
D12: 8

Fighters get a good will progression.

The agile weapon modifier is bought as a +4000 GP modifier.

Rogues run a full BAB and D10 HP. Rogue items that give bonus to hits are now all under revision.

PCs gain up to max wealth per level in gear every level up. Crafting items does not allow people to bypass the purchase cost with the craft cost but will allow for stuff to be built in game.

You can use whatever you want from any of the ultimate books and the core books. Any third party stuff (including the Paizo books not listed in the previous list are subject to scrutiny, specifically spells) Some of the ultimate combat spells are also broken but we'll have to deal with that on a case by case basis.

Experience

Session 11: 35,360

Notes

Kingmaker NPCs
Kingmaker Countries
Kingmaker Map

Stuff you should know:

www.trovetokens.com/pathfinder.html This guy has a character generator online. Its free (or 7 bucks if you want to save) and will do that thing where it saves you time) There's also PCgen but I dont see a lot of work on it.


The Kingmaker Character Guide (http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderAdventurePath/kingmaker/v5748btpy8dqh)

It's free and short. Good primer to the area.

Adventure 1: Stolen Lands

Enter the Stolen Lands, a wilderness claimed by nobles, bandits, and beasts alike. Into this territory the fractious country of Brevoy sends its emissaries, tasking them with subduing the lawless folk and deadly creatures that have made it a realm of savagery and shame. Beyond the last rugged frontier stretches the home of voracious monsters, capricious fey, wily natives, and bandits who bow to the rule of a merciless lord none dare defy. Can the PCs survive the Stolen Lands, bring their dangers to heel, and lay the foundations of a new kingdom? Or will they just be one more fateful band, lost forever to the ravenous wilds?


Here's a further expansion to my previous email here are more indepth details about the game.

http://www.d20pfsrd.com/

Stuff from here is legit, including the 3rd party stuff. If you're OP enough I will rejigger you till you are not. My Preference is for non-core classes. Swing any peripheral feats and items by. I've dealt with most at one point or another already but I just want to see what you're using.

The campaign will span several years of in game time as the PCs grow from random adventurers to lords of a kingdom of their own design. There will be mass combat and kingdom design. I might try to abbreviate the campaign path a bit due to the nature of our gaming cycle. I'm also trying to rejigger the game so that its more about kingdoms and less about D&D magic stuff.

Calenndor

Calenndor, a country built on a foundation of blood and glory. In late 4710 a group of intrepid adventurers defeated a notorious bandit the Stag Lord and built a community based on unlimited capitalism outside the strictures of Brevoy and above the petty thievery of the other River Kingdoms.

Herein lies the gerenal information used for the generation and modification of the Kingdom from Scratch to now:

  • Kingdom Guide: The complete outline of the Kingmaker rules, as generously provided by Alex R.
  • Special Resources: Some hexes do more than just add size to a kingdom; they also add resources and impact a kingdom's Stability, Economy & Loyalty and other elements.
  • Building Types: Adding buildings to a city is one of the most efficient ways to enhance your kingdom's statistics, as each building added to a city block in your kingdom grants a specific bonus. Descriptions of each of these buildings, as well as the bonuses they provide are listed here.

academiae pro alienis et suspecta exercitia

the Settlements of the Kingdom

Thorncastle is the capital city. Founded on the undead infested hillock that the Staglord kept as his fortress home, Thorncastle is strategically situated on the shores of lake Tuskwater.

Oleg Trade City was founded on the site of Oleg's old trading-post on Calenndor's border with Brevoy in the north.

Stagmarche built within the Narlemarche forest at the site of an ancient temple to Erastil, the fortress town of Stagmarche gaurds the western borderlands of Calenndor.

Bearwatch Isle was founded on the ruins of an evil tower on an island within the Tuskwater. It's original intent was to act as a base from which we could keep an eye upon some mosterous enemies that have since migrated to the north.

Griffingate is the military town built within the Varnhold Pass near the eastern border of Calenndor and is where the Griffin-Riders are mainly situated.

Sootscaleburg is a small human village that has sprouted near the adamantine & gold mines which we have being excavated and maintained by Sootscale and his tribe of Kobolds.

Bridgetown is a small little hamlet built where a brige crosses the Murkwater River. It literally has nothing else going for it right now.

Tassleford is a small backwater town within the Narlemarche where the denizens have focused on the production of the finest moonshine known to hill-folk.

the Armed Forces of Calenndor

Recruiting Armies

Mass Combat
Hordes
Units

Proposed Hordes/Units

This is essentially an elaborate to-do list for hacking the Hordes rules with elements of Warpath & make it work on a PC skirmishing level. Feel free to add any ideas, thoughts, guidelines, modifications etc so we can (hopefully) build an elegant(ish) tool to emulate those epic battle scenes that the Kingmaker module failed to deliver to us.

PC Classes as Mass Combat Units

Record Keeping

Session Summaries

Treasure

Kingmaker Hoard

Wealth By Level

Characters

Player Characters

Former PCs


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