Kingmaker
From UTRPG
In this campaign, your characters will explore vast wildernesses and settle them, build cities and nations, and even fight wars against opposing kingdoms. Many of these unusual campaign elements are supported by additional rules that appear in other volumes of the Kingmaker Adventure Path—your GM can provide you with the information you need to explore, build, conquer, and war as the need arises in each adventure.
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[edit] Notes
Stuff you should know:
www.trovetokens.com/pathfinder.html This guy has a character generator online. Its free (or 7 bucks if you want to save) and will do that thing where it saves you time) There's also PCgen but I dont see a lot of work on it.
The Kingmaker Character Guide (http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderAdventurePath/kingmaker/v5748btpy8dqh)
It's free and short. Good primer to the area.
Adventure 1: Stolen Lands
Enter the Stolen Lands, a wilderness claimed by nobles, bandits, and beasts alike. Into this territory the fractious country of Brevoy sends its emissaries, tasking them with subduing the lawless folk and deadly creatures that have made it a realm of savagery and shame. Beyond the last rugged frontier stretches the home of voracious monsters, capricious fey, wily natives, and bandits who bow to the rule of a merciless lord none dare defy. Can the PCs survive the Stolen Lands, bring their dangers to heel, and lay the foundations of a new kingdom? Or will they just be one more fateful band, lost forever to the ravenous wilds?
Here's a further expansion to my previous email here are more indepth details about the game.
Stuff from here is legit, including the 3rd party stuff. If you're OP enough I will rejigger you till you are not. My Preference is for non-core classes. Swing any peripheral feats and items by. I've dealt with most at one point or another already but I just want to see what you're using.
The campaign will span several years of in game time as the PCs grow from random adventurers to lords of a kingdom of their own design. There will be mass combat and kingdom design. I might try to abbreviate the campaign path a bit due to the nature of our gaming cycle. I'm also trying to rejigger the game so that its more about kingdoms and less about D&D magic stuff.
[edit] Country Generation
Lets put up notes for country generation somewhere here on the wiki. This will likely come into play next session.
I believe Alex R provided this kingdom building strategy guide. I don't agree with following this strategy 100% as it would make our kingdom a mechanical-magic-generator machine instead of a place to defend and adventure in, however it does explain things very nicely:
[edit] Record Keeping
[edit] Session Summaries
[edit] Treasure
Kingmaker Hoard: Record of PC owned loot gained by adventuring. 115 gp
20 short bows 20 short swords 20 suits leather armor
2 Masterwork full plate 2 Masterwork chain shirt
10 shortbows 10 shortspears 10 suits of studded leather 200ish arrows 5 usable horses.
XP 5700 (as of end of session 3)
