Jeanie Guynes
From UTRPG
Jeanie Guynes
<onlyinclude>
| Jeanie Guynes | ||||||||
|---|---|---|---|---|---|---|---|---|
| High Concept | Unallied prodigy of the Shetley family | |||||||
| Trouble | Political enemies on all sides | |||||||
| Template | White Court Vampire | |||||||
| Aspects | ||||||||
| ||||||||
| Skills | types: combat, track | |||||||
| Superb (+5) | (1) Presence | |||||||
| Great (+4) | (2) Contacts, Empathy | |||||||
| Good (+3) | (2) Deceit, Scholarship | |||||||
| Fair (+2) | (3) Athletics, Discipline, Intimidation | |||||||
| Average (+1) | (5) Alertness, Conviction, Might, Resolve, Resources | |||||||
| Stunts | ||||||||
| Emotional Vampire: fear/anxiety | -1 | |||||||
| Human Guise | 0 | |||||||
| Incite Emotion (fear/anxiety; touch only) | -1 | |||||||
| Feeding Dependency | 1 | |||||||
| Inhuman Recovery | -2 | |||||||
| the catch is true love | 0 | |||||||
| Inhuman Speed | -2 | |||||||
| Inhuman Strength | -2 | |||||||
| Stress Tracks | Consequences | |||||||
| physical | |
mild | ||||||
| mental | |
moderate | ||||||
| social | |
serious | ||||||
| extreme | ||||||||
Jeanie is a White Court vampire, of house Shetley. She is a natural negotiator and mediator.
Contents |
[edit] History
[edit] Phase 1: Where did you come from?
Aspect: Both sides of the coin
[edit] Phase 2: What shaped you?
Aspect: There is a thin line between friend and foe
[edit] Phases 3-5: Adventures
[edit] Double Sealed
Aspect: "This is the thanks I get."
[edit] The Faerie Gauntlet
Aspect: The enemy of my enemy"
[edit] Jagged Alliance
Aspect: Mortals make the best pawns
[edit] Powers
[edit] Emotional Vampire
- Emotion
- fear/anxiety [-1]
- Skills Affected
- Deceit, Intimidation.
- Feeding Touch
- When a victim is in the throes of fear (possibly due to Incite Emotion), Jeanie may draw out some of their life force as sustenance. This is done as a psychological attack with an appropriate skill (usually Deceit or Intimidation). With Incite Emotion, inciting the emotion and feeding on it may be done as a single action, based on a single roll.
- On subsequent exchanges, if the emotion is still in place Jeanie may continue to feed, gaining a +1 on the roll.
- The Taste of Death
- Once per scene, if Jeanie inflicts enough stress and consequences by feeding to kill a victim, she may take an immediate "free" recovery period equal to an extra scene. This clears her stress track and mild to moderate physical consequences (thanks to Inhuman Recovery).
- Feeding Frenzy
- When in the presence of heightened emotions and willing victims, Jeanie feels a nearly uncontrollable urge to feed. The GM is within her rights to call for Discipline rolls to resist the urge. In some cases, the urge may take the form of a compel against the high concept.
[edit] Inhuman Recovery
- Catch
- TBA
- Skills Affected
- Endurance, other physical skills.
- Total Recovery
- You’re able to recover from physical harm that would leave a normal person permanently damaged. You can recover totally from any consequence (excluding extreme ones) with no other excuse besides time; simply waiting long enough will eventually heal you completely.
- Fast Recovery
- Out of combat, you may recover from physical consequences as if they were one level lower in severity. So, you recover from moderate consequences as though they were mild, etc. Consequences reduced below mild are always removed by the beginning of a subsequent scene.
- Vigorous
- Endurance never restricts other skills due to a lack of rest. You may skip a night of sleep with no ill effects.
- Shrug It Off
- In combat, once per scene, you may clear away a mild physical consequence as a supplemental action.
[edit] Inhuman Speed
- Skills Affected
- Athletics, Alertness, and some other physical skills.
- Improved Initiative
- Your Alertness is at +4 for the purpose of determining initiative.
- Athletic Ability
- All your Athletics checks are made at +1, including dodging. When sprinting, this bonus is increased to +2.
- Casual Movement
- Whenever moving as part of another physical activity, you may move one zone without taking the –1 penalty for a supplemental action.
- Almost Too Fast To See
- Difficulty factors due to moving are reduced by two when rolling Stealth.
[edit] Inhuman Strength
- Skills Affected
- Might, other physical skills.
- Improved Lifting
- Whenever lifting or breaking inanimate things, you gain a +3 to your Might score.
- Bruising Strength
- Roll Might at +1 whenever using that skill in conjunction with grappling. This also allows you to inflict a 2-stress hit on an opponent as a supplemental action during a grapple.
- Superior Strength
- Whenever using your Might to modify another skill, it always provides a +1 regardless of the actual comparison of your Might score to the skill in question.
- Hammer Blows
- With attacks that depend on muscular force (Fists, thrown Weapons, etc.), you are at +2 to damage, increasing the stress dealt by two on a successful hit.
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