Jared the Fool

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Jared the Fool
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Jared the Fool

Abilities:
  • Agility: 4
  • Animal Handling: 2
  • Athletics: 4 (Run 1B, Climb 1B, Jump 1B)
  • Awareness: 3 (Notice 1B)
  • Cunning: 2
  • Deception: 2
  • Endurance: 3
  • Fighting: 3
  • Healing: 2
  • Language: 2
  • Knowledge: 2
  • Marksmanship: 5 (Bow 3B)
  • Persuasion: 2
  • Status: 2
  • Stealth: 4. (Sneak 1B)
  • Survival: 3
  • Thievery: 2
  • Warfare: 2
  • Will: 2
Qualities & Flaws:
  • Night Eyes No Penalties from Darkness, page 84
  • Fast Movement is five yards, run is five times move
  • Deadly Add one armor penetration and vicious quality to bows, crossbows
Statistics:
  • Destiny Points: 1
  • Intrigue Defense: 7
  • Combat Defense: 11
  • Passive Awareness: 12
  • Passive Endurance: 12
  • Passive Stealth: 16
Injuries
  • Health points: 9
  • Injuries: [ ] [ ] [ ]
  • Wounds: [ ] [ ]
  • Composure: 6
Money:
  • On hand: 0
  • banked: 0
Expenditures:
  • Law: none
  • XP banked: none
  • Note, 1 more bonus die in Run and you can push your unarmored base move to 6


[edit] Background

Jared is the most despondent Bandit in the land. Cringing, whining, moaning, forever fishing for compliments and unable to maintain basic hygiene, he's an outright liability in every respect except two: he's a natural follower and a damnably sneaky bowman. On second thought, gullibility, loyalty and deadly marksmanship are likely another, compound, horrible liability to be concerned about.

[edit] Quotes

"Yes Mister Ghost-Boss-Sir-Mame-Sir..."

The Eel "Where was this cave the bandits lead you to?"
Arianna "Was it, perhaps, a cave...In Your Mind?"
Jared "Well, sure, but why would a cave in my mind be full of Blind Moon Bandits saying they were in the pay of The Eel?"


"G-G-G-G-Ghosts!"


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