Dweezil Zappa

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Dweezil Zappa
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Dweezil Zappa (Dark Sun)
Vital Statistics
Str 8 (-1)   AC 20
Con 12 (+1) Fort 16
Dex 10 (+0) Ref 19
Int 21 (+5) Wil 17
Wis 15 (+2) HP 39/
Cha 10 (+0) Surges 8/
 
Triggered Actions
 
Minor Actions
 
Move Actions
 
Standard Actions

Dweezil Zappa is a Filthy Stinking Human Shaman. Zappa hails from 'The South' likely near the deadlands. He claims his people live in a great stone structure under the waste and that he is on a holy quest. Dweezil seems to be some kind of formal title. He claims to be able to read.

The Good 'Dweezil's' conjurations reflect an odd version of the elements: Blood, Bone, Breathe and 'Flesh Fire.' Effectively whatever he does it includes summoning a screaming tornado of blood or fire or bone or all of these.

Contents

Stats

Human Animist Shaman
Elemental Priest Theme

Level: 6
XP: ???

HP: 49 (19 bloodied); surge value 9; surges/day 9 AC: 20 ; Fort 16 ; Ref 19 ; Will 17 Initiative +3
Perception +5 (passive 14);
Speed 6

Abilities

Human Shaman does not yet do Basic Attacks.

Attack rolls come in three Varieties
Con + Level + Bonus = +5
Wis + Level + Bonus = +6
Int + LeveL + Bonus = +9

  • Granted Powers
    • Speak with Spirits (Daily)
    • Healing Spirit (Twice Per Encounter)
    • Call Spirit Companion (At Will)
    • Call Spirit of Athas (Encounter)
  • At Will
    • Spirit Infusion (Grant Ally Attack)
    • Haunting Spirits (Ranged Attack)
    • Spirits Wrath (Spirit Opportunity Attack)
  • Utility
    • Scion of Stone (Daily)
    • Hearth Spirit (Daily)
  • Encounter
    • Twin Panthers (Encounter)
    • Blood Thirsty Spirit (Encounter)
  • Daily
    • Spirit of the Healing Flood (Daily)
    • Vengeful Elementals (Daily)


Feats

  • Spirit of Vigor - Ally gains temporary HP when spirit is summoned
  • Rejuvenating Spirit - Target of Healing Spirit makes a Saving Throw
  • Human Nature Lore - Roll twice for Endurance and Nature checks and take the better roll.
  • Melee Training - Basic Attacks based on Intelligence, rather than strength. (half int for damage.)
  • Versatile Expertise - +1 to attacks with spears and totem implements.

Skills

  • Arcana +13
  • Endurance +9
  • History +13
  • Nature +10
  • Religion +13

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