Dark Sun item requests
From UTRPG
Please put item requests here, including source and rules text. Thanks.
Contents |
[edit] Finn Sky-Breaker
Finn Sky-Breaker wanted a charging helmet (extra damage when charging, cause like why not?)
Gauntlets of Blood (lvl 4 Hand item: +2 damage vs bloodied opponents)
Couters of Second chances (Lvl 5 Arm item: Daily free action reroll on miss)
Cloak of the Walking Wounded (lvl 4 Neck Item: When using second wind while bloodied expend 2 surges and get both HP values, not a daily)
Bloodcut Armor (lvl 4, Healing Surge: While bloodied use armor to gain resist 10 for 1 round)
[edit] Dweezil Zappa
- Warding Spirit Armor (Leather Armor) 520 GP Level 2+
- +4 Power Bonus to AC against Opportunity Attacks while your spirit companion is present in the encounter.
Yes.
- Totemic Spear (Longspear) 520 GP Level 2+
- Counts as a totem for shaman powers.
- Extends 'Melee Spirit' powers, giving them a two square reach.
Undecided.
- Cloak of Distortion (Neck) 840 GP Level 4+
- Ranged attacks against you from more than five squares away take a -5 penalty to the attack roll.
No. That's copying a wizard utility power, all the time. It's too good for a 4th-level item.
- Hedge Wizard's Gloves (Hands) 840 GP Level 4+
- At Will Mage Hand power, standard action.
- At Will Prestidigitation power, Standard Action.
Yes.
- Reading Spectacles (Head) 520 GP Level 2+
- You can read any language while wearing this item.
- Assuming you can read.
- You can pretend to read any language while wearing this item.
- Even if you can't read.
Yes.
- Floating Lantern (Wonderous Item) 680 GP Level 3
- Lantern never needs lighting or refilling. When you let go of the landtern it continues to hand in the air where you leave it. If weight in excess of one pound is aplied to the lantern it falls tot he ground.
- Minor Action While you hold the lantern or are adjacent to it you can set its light to be bright, dim or off.
- Move Action Last creation to hold the lantern can command it to move up to 10 squares in any direction but not more than 10 squares.
Yes.
- Eternal Chalk (Wonderous Item) 360 GP Level 1
- Never breaks or wears down. Any writing or drawing made with this chalk cannot be erased for one week except by the original drawer.
- Colour Undecided.
Yes.
[edit] Previous Requests
[edit] Giovelli
- Skald’s Armor Level 3+
- A favorite item of wandering bards, this armor enhances your ability to talk your way out of tight situations.
- Lvl 3 +1 680 gp Lvl 18 +4 85,000 gp
- Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp
- Lvl 13 +3 17,000 gp Lvl 28 +6 2,125,000 gp
- Armor: Leather, chain
- Enhancement: AC
- Property: You gain a +2 item bonus to Bluff checks and Diplomacy checks.
- Level 13 or 18: +4 item bonus.
- Level 23 or 28: +6 item bonus.
- Power (Daily): Immediate Interrupt. Trigger: An enemy targets you with a melee attack. Effect: The triggering enemy instead targets
[edit] Thak-Sk'ss
Frozen Plate +1
Level 4
Property: Resist 5 cold
Power * Daily: Immediate reaction: when someone strikes you with a melee attack, they take 1d6 cold damage per +1 of the armour, and the attacker is immobilized until the end of your next turn.
Source: Adventurer's vault
[edit] Keshev
KeShev wanted a master's blade. (can use 2 powers marked as stance at a time, bonus to something while using stances)
- amulet of life
- level 5, slot neck, 1000 gp
- enhancement: +1 fortitude, reflex, will.
- Power (daily, healing)-free action, use this power when you spend a healing surge. Effect: You can spend an additional healing surge.
[edit] Dakein
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