D20 Feats
From UTRPG
New Custom feats for possible use.
Disabling Shot
Pre-requisite: DEX 13, Precise Shot, BAB +4
This feat represents any attempt to wound an opponent to limit their mobility without killing them. An ranged attack is made as normal within the first range band of the weapon being used.
If the attack is successful every full 5 damage points is converted into a -5 ft penalty to base movement for the target, converted damage does not inflict HP damage to the target, though leftover damage still applies. This penalty may be negated if the target rolls a successful Will save equal to the original damage. The penalty lasts for 1d6 rounds. If the damage would trigger a massive damage save, roll as normal. If the target fails, he is unable to move or take actions the next round, after that round than he begins to suffer the normal penalties.
