Blinky Bobcob
From UTRPG
| "Magic Moosecatcher" | |
|---|---|
| Elf, Wizard 5 | |
| Stats | |
| Alignment: | Neutral |
| STR: (-2) | 7 |
| DEX: (+4) | 18 |
| CON: (+1) | 12 |
| INT: (+6) | 23 |
| WIS: (-2) | 7 |
| CHA: (-2) | 7 |
| | |
| XP: | 0 |
| HP: | 40 |
| Speed: | 30 |
| Init: | +4 |
| BAB: | +2 |
| AC: | 14 (+4 Dex) |
| CMB: | -1 (BAB + STR + Size) |
| CMD: | 13 (CMB + DEX + 10) |
| FORT: | +2 = 1 + 1 |
| REF: | +5 = 4 + 1 |
| WILL: | +2 = -2 + 4 |
| Skills (5 per level) | |
| Appraise (Int) | +10 |
| Knowledge Arcana (Int) | +14 |
| Knowledge Dungeoneering (Int) | +10 |
| Knowledge Engineering (Int) | +14 |
| Knowledge Geography (Int) | +10 |
| Knowledge History (Int) | +10 |
| Knowledge Local (Int) | +11 |
| Knowledge Nature (Int) | +10 |
| Knowledge Nobility (Int) | +10 |
| Knowledge Planes (Int) | +14 |
| Knowledge Religion (Int) | +14 |
| Linguistics (Int) | +11 |
| Sense Motive (Wis) | +0 |
| Perception (Wis) | +7 |
| Spelcraft (Dex*) | +14 |
| Weapons | |
| Weapon | Basic Attack Numbers |
| Clifford - Familiar (Toad) | |
| Size: | Diminutive |
| Speed: | 5ft. |
| Scores: | Str 1, Dex 12, Con 6, Int 6, Wis 15, Cha 4 |
| AC: | 16 (+4 Size, +1 Dex, +1 Nat) |
| HD: | 7 |
| BAB: | 0 |
| Attacks: | none |
| Fort: | +2 |
| Ref: | +3 |
| Will: | +0 |
| | |
| Skills (2) | |
| Perception (WIS*) | +5 |
| Stealth (STR*) | +21 |
| Feats (1) | |
| Improved Evasion | |
| Skill Focus Perception | |
| Barding | |
| Studded Leather | +3 AC, 100gp |
Contents |
[edit] Class & Level Abilities
Favoured Class: Wizard
[edit] Elf
Proficiency With Longbows, Shortbows, Rapiers and Longswords.
Low Light Vision: See twice as far as mere humans in dim lighting conditions
Immunity to Sleep condition and +2 to saves against Enchantment
+2 to perception checks
+2 to checks to overcome spell resistance
Familiar: Toad, named Clifford
Skill Ranks:
Conjuration School, Teleportation Focus
Summoner's Charm (Su): Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.
Shift (Su): At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Excluded Schools: Enchantment, Necromancy
[edit] Skill Ranks
Appraise 1 Arcana 5 Dungeoneering 1 Engineering 5 Geography 1 History 1 Local 2 Nature 1 Nobility 1 Planes 5 Religion 5 Linguistics 2 Spellcraft 5
[edit] Feats:
Scribe Scroll (Wizard Bonus 1st)
Toughness (1st level feat)
Craft Wondrous Item
Craft Magic Arms and Armour
5th Level Feat Unchosen
[edit] Feats to Come
7 Forge Ring
9 Opposition Research (Enchantment)
10 unchosen
11 Craft Staff
12 unchosen
13 unchosen
14 unchosen
15 unchosen
16 unchosen
17 unchosen
19 unchosen
19 unchosen
[edit] Items & Notes
Money: 0
Carry Weight:
Light: 23
Moderate: 46
Heavy: 70
[edit] Spells
Per Day 4/5/4/2
[edit] Known
'0 Level'
Dancing Lights
Detect Magic
Ghost Lights
Light
Mage Hand
Mending
Prestidigitation
Read Magic
Resistance
Spark
'1st Level'
Colour Spray
Comprehend Languages
Crafter's Fortune
Enlarge Person
Grease
Mage Armour
Protection from Blank
Shield
Silent Image
Snap Dragon Firework
Summon Monster 1
Vanish
'2nd Level'
Blood Transcription
Bulls Strength
Cat's Grace
Continual Flame
Create Pit
Create Treasure Map
Flaming Sphere
Fox's Cunning
Glitterdust
Invisibility
Masterwork Transformation
Pyrotechnics
'3rd Level'
Aqueous Orb
Haste
[edit] Magic Items
Handy Haversack
Headband of Intellect +2 (Perception)
[edit] Background
One hundred and forty-seven years old, Blinky is an Elf from Kyonin that set out to get a little experience before settling into a career. Apprenticing to a Human Wizard in Galt seemed like a good step, as the ruthless apprenticeship by Human standards was by his own a mere inconvenient seasonal internship.
Revolution began its forty years (and counting) revolution in his second week. Blinky's master fled into the riverlands. Roughing it did not describe these conditions and after a decade, Blinky moved to Rostov. His intellect and a few magic tricks allowed him to pass as a skilled Artisan for a few decades while doing a bit of light reading.
This 'founding a kingdom' business amounts to a summer job before college to an elf, or in Blinky's terms a 'Get Rick Quick' scheme. In a mere decade, he might amass enough of a fortune to retire and finally get around to the whole Arcane Research business his old master was harping on about for so long.
Armed with only the primal forces of creation in one hand and enough gold to choke a gnome in the other, young Bobcob feels under-prepared for the coming adventure.
[edit] Personality
Blinky is a specialist conjurer with a knack for minor teleportation. What he definitely does not have a knack for is interpersonal skills. Self absorbed is one word. Blithering ass is another. Business savvy is all that stands between him and a cut throat in the night.
Background Traits:
Hedge Wizard - Magic Items crafted at 5% discount.
Nouveau Riche -(Noble) - 900 starting gold.
Languages:
Common.
Elven
Draconic
Gnome
Sylvan
Hallit
Deathy-Speak
Undercommon
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